Development Blogs

 

Friday Warfare 1944 Playtest Session (October 9 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (September 26 @ 6:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.7.0 Update Released

An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency. Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.6.0 Update Released

An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.5.1 Hotfix Update Released

A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (September 11 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.5.0 Update Released

An update has been released for Warfare 1944 (v0.8.5.0). General Fixed a VoIP-related server crash Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients Guadalcanal Increased starting ticket counts to 800 per team Added a few more open fields for more interesting gameplay Further foliage optimizations Carentan Slight lighting tweak Utah Small rock material changed Click here to view thi

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (September 4 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.4.0 Update Released

An update has been released for Warfare 1944 (v0.8.4.0). Customizable Control Bindings (these can be found via the "Controls" section of the Options menu) Min Players To Capture indicator UI that displays when the player is within an area of capture to notify of nearby enemies and number of friendlies required to capture a CP. Potential fixes to some VoIP-related crashes Added ADS Idle animations for 30 Cal, MG42, Panzerfaust, and Bazooka Resolved some Team State replication issu

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (August 28 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/28/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.3.0 Update Released

An update has been released for Warfare 1944 (v0.8.3.0). New Additions MG42 Kit M1919 30cal Kit Exhaustible Equipment Configurable Map Rotation Map Cycling General Performance Optimizations Animation Fixes VoIP Fixes Matches now only begin when there are players present on a server. Weapon Changes US and German Grenade Launcher Animation Fixes Panzerfaust Animation and Function Fixes BAR Fire Rate Increased Fixed an issue where an ADS-only weapon c

Bluedrake42

Bluedrake42

 

Development Blog #3 [July 2020]

Hello Drakelings! Welcome to the third devblog for Warfare 1944. The team has been hard at work adding in new features to the game, as well as adding an overall polishing pass on existing content. Soon, we will be wrapping up some last priority items for Warfare, and then shifting our focus towards Operation: Harsh Doorstop to get that up-to-date with the relevant improvements that have been made for Warfare. Once O:HD is brought up to speed, we will begin conducting more regular playtests for

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (August 21 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/21/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Pre-Alpha 0.8.2.0 Update Released

An update has been released for Warfare 1944 (v0.8.2.0). New Additions New Map GUADALCANAL US Grenade Launcher US Bazooka German Grenade Launcher German Panzerfaust New Weapon Firing Sounds New Classes Text Chat and VoIP New PBR Texture Workflow General Performance Optimizations Audio Improvements Setup Steam Beta App for Testing Weapon Changes Decreased the Firing Rate of the BAR Adjusted Animation Blending for Weapons Comms System Setup UI for

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (August 14 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/14/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.

Bluedrake42

Bluedrake42

 

Friday Warfare 1944 Playtest Session (August 7 @ 2:00PM EST)

Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/7/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
Friday Warfare 1944 Playtest Session (2:00PM EST)

Friday Warfare 1944 Playtest Session (2:00PM EST)

Hi everyone, We are beginning a new playtesting schedule for Warfare 1944. We will be holding regular weekly playtests on Friday's starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this dev
Pre-Alpha 0.8.1.0 Update Released

Pre-Alpha 0.8.1.0 Update Released

An update has been released for Warfare 1944 (v0.8.1.0). General Team Auto-Balance feature now moves players based on time spent on their current team by default rather than moving players arbitrarily (favors least time when choosing). Removed some CVars that players could modify to allow for an unfair advantage. Server Administration   Added "ForceTeam" and "ForceTeamId" console commands for admins to use for switching individual players between teams manually.
Development Blog #2 [June 2020]

Development Blog #2 [June 2020]

Hello Drakelings! Welcome back, this will be our second devblog covering the work done for Warfare 1944 in the month of June, 2020. If you missed our last devblog, you can find it here. To get started, we would like to recap the results of Warfare’s launch, which took place on July 7, 2020. Launch day went fine, although the issues during the beginning that caused the game to not show up or be downloadable (which were due to certain factors that were out of our control and had to be co