Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/7/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Click here to view this development blog post on Steam.
We are beginning a new playtesting schedule for Warfare 1944. We will be holding regular weekly playtests on Friday's starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings).
We look forward to seeing you there! -Goomes, Lead Community Manager
Click here to view this dev
An update has been released for Warfare 1944 (v0.8.1.0). General
Team Auto-Balance feature now moves players based on time spent on their current team by default rather than moving players arbitrarily (favors least time when choosing).
Removed some CVars that players could modify to allow for an unfair advantage.
Added "ForceTeam" and "ForceTeamId" console commands for admins to use for switching individual players between teams manually.
Welcome back, this will be our second devblog covering the work done for Warfare 1944 in the month of June, 2020. If you missed our last devblog, you can find it here.
To get started, we would like to recap the results of Warfare’s launch, which took place on July 7, 2020. Launch day went fine, although the issues during the beginning that caused the game to not show up or be downloadable (which were due to certain factors that were out of our control and had to be co
A hotfix update has been released for Warfare 1944 (v0.8.0.1).
Added a potential fix for some audio-related crashes.
Implemented Ban List functionality with new "ban" and "banid" RCON commands for server admins.
Click here to view this development blog post on Steam.
Welcome to the first development blog for Warfare 1944! A lot of hard work has been put into the game during the first month of production after Bluedrake’s reveal (give the first 10 minutes of this video a watch if you haven’t already), and we are excited to recap our progress for the month of May, as well as showcase new content and features that will be coming soon. In May, not only were our games revealed, but we also began a massive onboarding process where we have
We're still here. Working every day since our last development blog, the Iron Armada development team has been toiling away working towards the ultimate release of our game. This newly released version is the pre-release for our first non-early access release of the game. There will still be some bugs, and a chunk of more work to be done... but with your help, we are now nearing the first completed version of Iron Armada. If you would like to read more, you can visit our website to read the ful
Welcome everyone, to the first beta release of Iron Armada. After four years of development, Iron Armada is now finally moving towards a full release. Developing Iron Armada has been a massive journey, that has given us valuable experience, and a lasting appreciation for our supportive community. If you would like to play the latest version of Iron Armada, consider downloading the game on Steam. The beta includes many new features, as well as a few work-in-progress features we are still improvin
Welcome everyone, to the first full release of the Los Santos Muertos modification. After two years of development work, Los Santos Muertos is now finally moving beyond the beta phase. This does not mean that we are ceasing development... however this version of Los Santos Muertos is the most stable, feature complete, and expansive version of the modification that we have released.
Welcome to Los Santos Muertos
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Welcome everyone, to the first full release of the Los Santos Muertos beta. After months of hard work, open playtesting, closed playtesting, building, and rebuilding... we are proud to unveil the first feature complete version of Los Santos Muertos. While there is still more work to be done, bugs to be fixed, and hopefully even deeper game mechanics to create... this version of Los Santos Muertos represents the first full version of our original vision for the game.
Welcome to Los Sa
Welcome to our first official development blog of 2018! The past eight months have been a crash course in improving our infrastructure, expanding our network, and generally improving our understanding of how best to build and maintain a successful development community.
Improved community systems, functions, and infrastructure.
We're excited to have ever improving development infrastructure. Since last year, we've spent considerable time expanding our development, c
Welcome to Iron Armada's first major update! In this article we'll cover what new features and changes have been added to the game, what has been released to the public, and what we are next looking to complete! Iron Armada is a completely original game, written from scratch in Java by our community developers. If you want to be more involved with project development, make sure you follow the development channels below!
If you wish to follow the project, try to stay active in our pri
In previous versions of both Project Reality & Project Reality: ArmA III... bases have been static, with fixed positions, and fixed assets. This means starting from the same bases, assaulting the same positions, with the same assets... every time. Boring. We intend to change this... by developing an entirely new asymmetrical, dynamic, and player driven form of base construction... that deeply impacts the entire enduring engagement of each missions, based on each team's early-game decisions.
Welcome to Iron Armada's first proper development blog! In this article we'll cover what we have already accomplished, what has been released to the public, and what we are next looking to complete! Iron Armada is a completely original game, written from scratch in Java by our community developers. If you want to be more involved with project development, make sure you follow the development channels below!
If you wish to follow the project, try to stay active in our primary developm
Welcome to Harsh Doorstop's first development update, showcasing what we've accomplished, and what we're next looking to complete. Our goal is to create an enjoyable, modifiable, multiplayer, team-work oriented platform for our community... developed affordably, and available for free. A strong reliance on third-party content makes this possible. Our core development team consists primarily of programmers and gameplay designers, orchestrating assets either purchased, developed in-house, or donat