Jump to content
=DRK= Drakelings

Prototype Roadmap



Welcome to our first official development blog of 2018! The past eight months have been a crash course in improving our infrastructure, expanding our network, and generally improving our understanding of how best to build and maintain a successful development community.


Improved community systems, functions, and infrastructure.



We're excited to have ever improving development infrastructure. Since last year, we've spent considerable time expanding our development, community, and legal platforms. Now we're happy to have automated applications, improved development issue tracking, and expanded legal infrastructure. For those of you who have followed us for years, you'll know how important this is to us... and how much security, peace of mind, and time these improvements will save our development teams.


If you wish to follow the project, try to stay active in our primary development channels.

SuperButtons.png SuperButton2s.png


Introducing Warfare 1944

For our first major development blog of 2018, and after months of work, we're incredibly excited to reveal our Warfare 1944 project! Warfare 1944, being built on Unity, is the perfect project to round out our development résumé.

Our community now has active projects in every major concurrently popular development platform, including Unity (Warfare 1944,) Unreal Engine 4 (Harsh Doorstop,) and Java/LibGDX (Iron Armada.) This gives us the golden opportunity to explore (and connect with) each respective development community we work in, finding new talent, ideas, and opportunities everywhere we go!


Screenshots from our first multiplayer event in Warfare 1944.

C-_Users_BD42_AppData_Local_Temp_Desktop-2018_03.28---11_49_45.thumb.jpg.f9a7d8ce95a26e37435371263f79456a.jpg Desktop-2018_03.28---1GF1_50.thumb.jpg.c2d75b346034a94f157f92baac03eb71.jpg

Video-Thumbnail-Template.thumb.jpg.01925beb6f98a13eaa360d1f5c3815f5.jpg Desktop-2018_03.28---11_50.thumb.jpg.a7ebd1576e74604ea314f12afd8f1d84.jpg


Version One, Roadmap

As with all our projects, we like to keep our first prototype playable build humble... but keep our long-term ambitions high. However this means that, as always, our first prototype will be simple... and will serve as a baseline build for us to modify into the full game we all want to play.

Version one is currently planned to include:

  • 12 Weapons

Currently we plan on implementing the M1 Garand, Karabiner 98k, M1 Thompson, Maschinenpistole 40, Sturmgewehr 44, Browning Automatic Rifle, M1 Bazooka, Panzerfaust, Luger, M1911, Stielhandgranate, and MK2 hand grenade.

  • 2 Maps

Our first two maps will include a traditional "Normandy" beachhead style map, and a "Carrier Assault" style map using our newly developed aircraft carrier. Naval vessels will not be command-able in our first playable build, however we think our "Carrier Assault" map will give players an idea of what naval combat can look like in future builds.

  • Advance & Secure

Naturally our community is rooted in Project Reality, and we have no intention of releasing a tactical shooter without our beloved Advance & Secure gamemode. The first version of Warfare 1944 will include a simple version of this gamemode, that is balanced for infantry.


All planned weapons for Warfare 1944, version one.



Long-Term Roadmap

The current feature list is still only scratching the surface of what we have planned for Warfare 1944. However more importantly, we build all our games to function like a platform... just as much as a game. So our long-term features plan to incorporate systems for user creation, workshop support, and beyond... just as much as we plan to incorporate new content and mechanics.


Assets currently being rigged, animated, and developed into fully functional pawns.



Plans for drive-able vehicles, command-able naval vessels, one hundred player servers, and more are all on our roadmap. We already have a significant amount of experience developing similar systems for our other games in the past (for instance Iron Armada's multi-crew ship system) so while difficult... we expect over time (and with the community's support) all these things (and more) will slowly make their way into our game.


How To Participate

If you are interested in being a part of the internal prototype playtest... keep an eye on our official channels! Also ensure that you file a beta tester or community developer application on our forums!

Otherwise... thank you so much everyone to your ongoing support, especially our monthly supporters who keep our community lights on. I hope many of you are proud of the work that we have done, and how far we've come from a simple server community. If you want to continue following our progress, and our story... make sure you follow these official development blogs by signing up for our direct notifications and you will always stay informed!

Until then, I hope to see you on the battlefield!


SuperButtons.png SuperButton2s.png


See you soon!

- Everyone at Drakeling Labs


Recommended Comments

There are no comments to display.

Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.