By Bluedrake42A massive asset package created by Synty Studios. This project is a full demonstration of all the assets, for everyone to see each model in detail.
By Bluedrake42A vehicle sandbox created by EA3D. This vehicle system is an excellent example of what the Unreal Engine 4 open development community is capable of. The source code for this project is available to anyone who owns a license purchased through the Unreal Engine 4 marketplace. Drakeling Labs purchased a license to EA3D's work, and packaged a sandbox demonstration for our users to enjoy.
This prototype is not networked or replicated, and we are currently researching how to properly adapt EA3D's work to a replicated multiplayer environment. However, the primary vehicle currently features fully simulated suspension, fully modeled interiors, animated doors, animated lights, functional weapons, and a basic destruction model. While we continue expanding this framework within our own projects, we hope you enjoy this basic sandbox showcasing the system's capabilities.
By Bluedrake42A simple island paradise level, created by Anil Isbilir. An example of the large environments Unreal Engine 4 is able to support by default.
By Bluedrake42A fun grapple hook creation by Kelint, reminiscent of Spiderman and World's Adrift! This project is not replicated, and is singleplayer only. However, the project is still fun and the source code is available through the Unreal Engine 4 marketplace. Drakeling Labs purchased a license and packaged a build for our users to enjoy!
By Bluedrake42A voxel sandbox simulation written by CodeSpartan. This project includes procedural terrain and environments... showing the capability of the Unreal Engine when combined with voxel technology. The source code is available on the Unreal Engine 4 marketplace, for anyone to use in their own projects. Drakeling Labs owns a license to the source project, and is investigating the flexibility of its application. The system could potentially be used to power advanced destruction mechanics in first person shooters, or also power limited destruction mechanics for specific entities (such as houses, or walls.)
This project has been packaged by Drakeling Labs, and provided for free to our users. Our hopes is that our users will experiment and create with this program, and provide feedback on their experience! This technology may eventually be applied to in-game map editors, which could allow players to create new content for games without needing any Unreal Engine experience.