A voxel sandbox simulation written by CodeSpartan. This project includes procedural terrain and environments... showing the capability of the Unreal Engine when combined with voxel technology. The source code is available on the Unreal Engine 4 marketplace, for anyone to use in their own projects. Drakeling Labs owns a license to the source project, and is investigating the flexibility of its application. The system could potentially be used to power advanced destruction mechanics in first person shooters, or also power limited destruction mechanics for specific entities (such as houses, or walls.)
This project has been packaged by Drakeling Labs, and provided for free to our users. Our hopes is that our users will experiment and create with this program, and provide feedback on their experience! This technology may eventually be applied to in-game map editors, which could allow players to create new content for games without needing any Unreal Engine experience.
What's New in Version 1.0.0 See changelog
No changelog available for this version.