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stealthkiller

Squad patch 9.6

1 post in this topic

 

What we know so far

  • Narva expansion (New map)
  • Al Basrah expansion
  • Squad locking confirmed
  • Stance indicator added to UI (quality of life UI change)
  • Vehicle claims only need 1 person instead of 2
  • 3 minute start round timer (Previously 2 minutes)
  • FOB don't generate ammo or construction points. No ticker rate and require logi for supplies. No more cooking FOB!
  • Kit changes or resupplying from Ammo crate fob requires ammo points now. (No more nade spams)
  • Deployables are destroyable by heavy rounds. (Sandbags, mg's, mortars can be destroyed instead of digging them up. Counters Super FOBS)
  • Rifleman can deploy 1 sandbag. Makeshift cover and defenses.
  • HEAT rounds no longer damage with near misses to enemy vehicles. Require direct hits to deal damage.

Feel free to add anything that I might be missing. This is just what we know so far thanks to Karmakut who was able to release some of the details. Which he also had a change to launch an operation on the new map which can be found here

 

Edited by stealthkiller

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