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Bluedrake42

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Everything posted by Bluedrake42

  1. An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues. Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown. RCON Added padding for "status" command output text. Print map and game mode package names in addition to friendly/display names in "stat
  2. Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  3. An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. Deployables Implemented Med and Ammo Bags Implemented Rally Points Weapons M1Garand and Kar98 14 -> 6 clips Thompson and MP40 12 -> 5 ma
  4. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  5. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  6. Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  7. Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  8. An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency. Click here to view this development blog post on Steam.
  9. An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency. Click here to view this development blog post on Steam.
  10. An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issue
  11. An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issue
  12. A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout Click here to view this development blog post on Steam.
  13. A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout Click here to view this development blog post on Steam.
  14. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  15. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  16. An update has been released for Warfare 1944 (v0.8.5.0). General Fixed a VoIP-related server crash Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients Guadalcanal Increased starting ticket counts to 800 per team Added a few more open fields for more interesting gameplay Further foliage optimizations Carentan Slight lighting tweak Utah Small rock material changed Click here to view this development blog post on Steam.
  17. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  18. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  19. A hotfix update has been released for Warfare 1944 (v0.8.4.1). Fixed issue with Weapon Slot key bindings not working. Click here to view this development blog post on Steam.
  20. An update has been released for Warfare 1944 (v0.8.4.0). Customizable Control Bindings (these can be found via the "Controls" section of the Options menu) Min Players To Capture indicator UI that displays when the player is within an area of capture to notify of nearby enemies and number of friendlies required to capture a CP. Potential fixes to some VoIP-related crashes Added ADS Idle animations for 30 Cal, MG42, Panzerfaust, and Bazooka Resolved some Team State replication issues that were denying players from deploying in different ways Click here to view this development blog post
  21. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/28/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  22. An update has been released for Warfare 1944 (v0.8.3.0). New Additions MG42 Kit M1919 30cal Kit Exhaustible Equipment Configurable Map Rotation Map Cycling General Performance Optimizations Animation Fixes VoIP Fixes Matches now only begin when there are players present on a server. Weapon Changes US and German Grenade Launcher Animation Fixes Panzerfaust Animation and Function Fixes BAR Fire Rate Increased Fixed an issue where an ADS-only weapon could dry fire while not in ADS mode. Guadalcanal Foliage Optimizations Alligator Creek Polish Click here to view this develo
  23. Hello Drakelings! Welcome to the third devblog for Warfare 1944. The team has been hard at work adding in new features to the game, as well as adding an overall polishing pass on existing content. Soon, we will be wrapping up some last priority items for Warfare, and then shifting our focus towards Operation: Harsh Doorstop to get that up-to-date with the relevant improvements that have been made for Warfare. Once O:HD is brought up to speed, we will begin conducting more regular playtests for that as well, so keep an eye out for when we will be announcing them (make sure you are subscribed t
  24. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/21/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  25. An update has been released for Warfare 1944 (v0.8.2.0). New Additions New Map GUADALCANAL US Grenade Launcher US Bazooka German Grenade Launcher German Panzerfaust New Weapon Firing Sounds New Classes Text Chat and VoIP New PBR Texture Workflow General Performance Optimizations Audio Improvements Setup Steam Beta App for Testing Weapon Changes Decreased the Firing Rate of the BAR Adjusted Animation Blending for Weapons Comms System Setup UI for Text Chat Setup UI for VoIP Basic Functionality for Text Chat and VoIP Textures Added all new textures to Player Characters Add
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