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Everything posted by Bluedrake42

  1. Version 1.0.0


    A physics based tank project built in Unreal Engine 4. If you're interested in viewing the source code to this project you can download it from the Unreal Engine 4 marketplace here.


  2. Version 1.0.0


    A game engine created within the game Factorio. You can read more about this project on the Factorio forum here.


  3. Version 1.0.0


    A full Minecraft framework built in Unreal Engine 4. If you want to source code to this project, you can download it from the creator here.


  4. Version 1.0.0


    A dismemberment system written for Unreal Engine 4 by Regan Ware. You can download the source code for this project from the marketplace here.


  5. Version 1.0.0


    A remake of the classic Zelda: Ocarina of Time video game in Unreal Engine 4, by CryZENx.


  6. Version 1.0.0


    A project developed by Jason Lewis of Obsidian Entertainment, and associated developers. This project showcases a re-imagined environment inspired by the Star Wars: Dark Forces classic in Unreal Engine 4.


  7. I think the wrong application? Try the beta tester application
  8. Testing our new integration with Discord. We should now be able to see all new forum posts made here in our Drakeling Labs server. This will be useful in the future if we want to start allowing suggestion, bug report, or other game-specific forums where getting a centralized flow of notifications is ideal. Currently we're using Zapier for this, but I'd like to find a self-hosted solution to replace Zapier as soon as possible. However this will work just fine until we find a solid alternative, just will be slightly more expensive.
  9. We've determined that you are not actually a supporter?
  10. Could you go ahead and message our page? Just to confirm you're the account owner
  11. Go ahead and leave a comment here really quick, so that way we can confirm your account.
  12. Supporter Facebook Supporter Supporter Profile Steam Profile
  13. Version 1.0.0


    A small showcase of the new work in progress Warfare 1944 art style being developed by Drakeling Labs.


  14. Accepted. @=DRK= D_Glazed I processed this one manually
  15. We don't keep records of Youtube bans going back that far, but I went ahead and unbanned you.
  16. Apparently was a mistake, someone thought you were a bot or something. Not entirely sure, but it was undone. Shouldn't be banned anymore. Cheers fam.
  17. Alright, you'll be unbanned from the public Discord and website. However nothing more.
  18. Doesn't work for me either... maybe I banned myself too 0.o
  19. So unfortunately we're probably going to have to deny this application. Obviously honesty and integrity are pretty important, and we've had issues with people who haven't taken projects seriously in the past (or even attempted to sabotage projects, or otherwise do dishonest things) so little things like this send up red flags for us. Appreciate the interest though, and obviously the game will be out for everyone when it is completed... so you'll still be able to play it then, or possibly contribute when we implement workshop support. Cheers!
  20. Also we won't be moving Warfare 1944 to Unreal Engine. We have another game in Unreal Engine that we haven't announced yet. It would make more sense to just release both games, than to try and recreate either game in another engine. Both Unity and Unreal have their pros and cons, and technically neither engine is "better" than the other... since ideally being an engine, you can theoretically do whatever you want with it (including making great netcode.) However there are lot's of opportunities, software, and other solutions available to each engine separately... and we like working in both on different projects just to explore all the cool things each development community has to offer. We'd like to push Warfare 1944 to the brink, to see what it is capable of... and we'd also like to push Unreal to the brink with our other projects. We have no expectations, and we intend to make the best game out of whatever either engine is capable of. We've seen reasonable evidence that Unity is capable of powering 100+ player games, as well as Unreal Engine 4. We'll be testing both, and seeing how far we can push both of them. No matter what happens, you can rest assured that each year both engines are expanding and changing. For all we know, Unity might outpace Unreal in terms of networking over the upcoming months... or maybe not. We'll just have to see!
  21. Pretty massive misunderstanding here. That isn't "Unity allows you to make a 20 CCU player game if you own this license" that is "Unity will supply cloud servers and networking support for 20 CCU player game if you own this license." I'm not sure if you are aware, but Unity has their own multiplayer cloud hosting infrastructure that can power multiplayer games entirely. If you decide to make a multiplayer game using another networking solution that you create yourself, or implement something such as community hosted dedicated servers, then there is no virtual limit to the number of players your game can host. Hopefully that clears things up. Unity isn't saying you're not allowed to make games over 20 players if you don't own their premium versions of Unity. They're saying they'll supply the multiplayer servers to cover 20 CCU. Which FYI is pretty astronomically small. That isn't 20 CCU per server, that's 20 CCU total... that tier is literally only meant for development teams to test their games before migrating to another networking solution (or upgrading to Unity's higher tier networking solution.)
  22. If you could, go ahead and private message me so we can verify your identity. Some flags on DocuSign authentication came up that suggest you may not be who you say you are, so we just need to verify. Thanks!