Projectiles have been completely reworked for an improved experience.
First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server.
Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles.
Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles.
Improved synchronization between client and server projectile instances.
Resolved issues with smoke fx/amount of smoke from an active smoke grenade being out of sync for clients that were not present in the area when the smoke grenade had initially activated.
Reduced lifespan of smoke grenade projectiles that would remain active long after the smoke fx had finished.
Click here to view this development blog post on Steam.