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Everything posted by Schade

  1. Dear BattleGroup42 fans, since the release of RC4 in December 2018, we’ve received quite a lot of bug reports from our players and team members. All of the reported bugs up to 27th of February 2019 have been fixed. The reworked damage system introduced in RC4 still needs some fine tuning, and we’re still working on that. You can find the patch files: here Other download links: 1.) The Basic - für neue Spieler: Download 2.) Battlegroup42 RC4 - 1 - 5 Part: Download 3.) Battlegroup42 RC4 - Patch 1: Download Files Für Server Hoster: Für Server Hoster die Battlegroup42 Patch 1 Server Files: Download Alle Battlegroup42 Server Files und Entwickler Tools - im unteren Abschnitt zu finden: Download Bilder: Kanchatzu: There are also mirrors available on our moddb site, please check the links listed below Changelog - first patch for BG42 RC4 vehicle fixes fixed OT-34/85 missing engine sound added missing right side road wheel on Kangaroo fixed the misaligned suspension on Sturmpanzer II fixed missing recoil on gunbarrel of Semovente 75/18 fixed faulty first person view on bow mg of M3 Light (all variants) moved the gunner seat of the Wespe to a better position fixed wrong soundscript for engine of ISU-152 fixed missing sound for rear machine guns on He-111 torpedo bomber added improved tank track animation speed settings made by al13326 fixed missing tank tracks sound on early KV-1 tank added missing crosshair on Sexton (Coop version) resized SU-152's idler wheel to better fit the tank track removed unused crosshair from Ha-Go rear turret machine gun fixed offset railings on Hilfskreuzer hull mesh fixed game crash when destroying the ZIS-3 gun (both stationary and mobile version) removed crosshairs in BV-138 cockpit view map fixes added missing static object on 4006-dunkirk_perimeter fixed faulty soldier spawns on 4208-jiangxi changed the US soldier kits to US Marine kits on 4410-clash_on_surigao added missing textures for some tree meshes fixed wrong texture for Flak 36 on 4005-montherme fixed wrong spawn of B-4 howitzer on 4108-uman_pocket changed US Rifleman Springfield kit to M1 Garand kit on 4204-fall_of_bantaan fixed floating fences on 4307-prokhorovka switched Serbian Soldiers on 4405-raid_on_drvar to new Yugoslavian Partisans (thanks to Laufer for the content) fixed typo in cullradius.con in 4406-fox_green fixed typo in cullradius.con in 4411-operation_infatuate fixed typo in map description of 4501-operation_matador fixed typo in cullradius.con in 4504-pounding_the_rock fixed typo in cullradius.con in 4504-royan_outskirts added missing effect soundscript to 4504-royan_outskirts various fixes and additions changed the Italian Navy flag to the correct one fixed soldier kits using the wrong "Assault" description (machine gunners for example) fixed size of some soldier helmets (thanks to Laufer) fixed damage of Breda 42 anti tank grenade reworked Soviet "Pilotka" hat (thanks to Laufer) added Valentine III and IX to Russian repair depot started damage system overhaul. This was necessary due to some values being too low or too high. We want to thank all of our team members and fans for their continued support of the mod, and hope that you'll have a lot of fun with the new version
  2. I've been maintaining a set of Linux dedicated server fixes for a while, but I'm opening it up to a wider audience This includes a number of patches that have been floating around as well as a number of new fixes. The important gameplay changes are: * Weapon deviation is set to max when selecting a weapon: Weapon deviation does not change for weapons that are not selected. Some players take advantage of this by keeping their weapon stowed while moving and then selecting it right before firing. * Player names are sanitized: No more player names with special characters, leading/trailing spaces, or names shorter than 3 letters. * Assault maps now award victory to the defending team if they survive until end of round (Wake, Omaha, etc). This is what was originally intended, but due to a typo never took effect. * Death bubble now gives damage to players rather than their vehicle. This prevents the death bubble zombie wreckage problem. Inside: # Team S.W.A.T Release # VERSION=1.8 # # Battlefield 1942 v1.61 Linux server patched # # Modified to include: # - Support for up to 128 players # - replacement for gamespy master # - Ignore client version and checksum (allow 1.61b and 1.612) # - Ignore CD key checks # - No longer sends player keyhashes to public queries # - Allows all console commands on remote and local console # - Fixes segfault in dice::bf::GameServer::radioMessage # - Fixes sefgault in dice::ref2::io::NetworkManager::getNetUpdate # - Fixes segfault in dice::ref2::world::ObjectManager::checkMessages # - Fixes IP bans not taking effect # - Set weapon deviation to max when putting weapon away # - Fixup player names (nonprintables, too short, etc) # - Fix assaultTeam typo. Defending team now wins if timer expires # - Fix armor zombies generated by death bubble # - Fix segfault due to death bubble fix # - Fixes segfault in dice::ref2::world::FireArms::Fire # - Fixes segfault in dice::ref2::io::NetworkManager::getNetUpdateDelta # - Fixes segfault in dice::ref2::world::BFSoldier::handleUpdate # # Addresses the following vulnerabilities: # - BFE-200806.01 # - BFE-201107.01 # - BFE-201111.01 # - BFE-201211.01 # - BFE-201611.01 # - BFE-201611.02 # - BFE-201710.01 # - BFE-201804.01 aa11b4f01501cc1a9f21d58dabe2277b bf1942_lnxded.static 7a1983a4fffe6b387ed42a50197a1538 bf1942_lnxded.dynamic Server Fix against Hackers: Download Autor: russ Source:
  3. Heute haben eine Knaller News für alle Battlefield 1942 erste Weltkrieg Shooter Fans. Nach einem ganzen kompletten Jahr News Pause melden sich 2019 die Battlefield 1918 Mod - Entwickler zum Stand des kommenden v3.2 updates zurück. In kleinen aber feinen schritten haben sie die Mod weiterentwickelt. Zu den zahlreichen Neuerungen, wie Maps, Fraktionen, Fahrzeuge, kommen jetzt zwei weitere Highlights hinzu. In der neuen Version werdet ihr eure Lieblingshandfeuerwaffen mit Kimme und Korn bedienen, genau wie ein echter Soldat im ersten Weltkrieg Anfang des 20.Jahrhunderts, als es noch keine Computer, Fernsehen, Internet, Passagierflugzeuge etc gab. Damit nicht genug, einhergehend mit der neuen frohen Botschaft zum stand der Entwicklung werdet ihr und eure Freunde alle zu einer Battlefield 1918 open Beta eingeladen. Sagt es allen weiter! Des weiteren werdet ihr ein neues, effektives, mobiles Taktisches Stilmittel an die Hand bekommen, Mobil verlegebare Drahtzäune, womit ihr euch vor dem herannahenden Feind einigeln oder schützen könnt. Um auch ein Mitspieler zu werden benötigt ihr: 1.) The Basic - für neue Spieler oder Tester, die sich von der Magie des Spiels und der Mod anstecken lassen wollen: Download 2.) Battlefield 1918 v3.1 Part 1-3: Download Soviel heute von uns, nun zur Original News aus, verfasst von dem Battlefield 1918 Mod - Entwickler ACE191418: Today the Battlefield 1918 development would like commemorate the anniversary of the Battle of Verdun with news regarding the German and French factions in the game. In addition, expect more news on the Tsar tank and a few other things. Greetings and welcome to the latest news update regarding the development of Battlefield 1918. It has been a long time since the last update but we are still making slow but steady progress. In light of the fact that today is February 21st, the anniversary of the Battle of Verdun between France and Germany, we are proud to announce new features that will affect both factions as well as the Commonwealth factions. As requested by many, Battlefield 1918 3.2 will introduce iron sights! The new iron sights will be available to the MG class when prone and will be available to the Chauchat, the Lewis, and the MG 08/15! While this news will certainly please many, this is not the only new feature on display today, as players will also have the opportunity to deploy defenses such as barbed wire using new pickup kits! Finally we would like to showcase the new Tsar tank trailer that was released earlier this month. We hope you all enjoy this news and have a good day! Autor: ACE191418 Source and Contact:
  4. Long time we have no news about a Tournament in Battlefield 1942. But Granate from the Battlefield 1918 Community tell us, there are starting a new Tournament battle at Saturday 23.March. At the moment 25 players actually register. You can be one of the part in that regiment you like to play Triple Entente or German Empire? Battlefield 1918, Forgotten Hope 0.7 and FHSW during a lot of Tournaments over the years in the past in the old community. On this way they want to plug-in the new community in the future. The during Tournament people want to bring you back the good old Tournament experience you like. One big of the reason of the long silence about during public Tournaments was the change the website and grow up in a new community it calls Summer 1914, the whole of Europe is falling deep into the Chaos of war, a conflict unknown by its new nature; a gigantic, brutal conflict involving millions of men fighting a senseless war. Soon, iron will rain heavily and the corn fields of Western Europe will be flowing in blood. On this day, the most wonderful summer of the century will turn into Hell. From the smal l Belgian towns to the large fields of the east of France, passing by the narrow streets of Ypres, relive the ye ar when the old world died for a new one, which changed everything. Which side will you choose ? Will you fight for The Triple Entente to defend Belgium and France against the German appetite for new territories to conquer? Or for the German Empire to exert it's full power over the old continent? Whichever side you fight for, join us in our new Battlefield 1918: Outbreak of Cha os. What is a campaign? A campaign is a series of connected battles, where we recreate the timeline of the war. Campaigns are played over 8-10 weeks and every Saturday we will have a 3-hour battle with multiple rounds. All battles are counted towards the final score which determines the army that won the overall campaign. Battles will take place every Saturday evenings at 18:00 UTC. Summary: How much Campaigns will be played? 8-10 planned How long runs a Saturday Night battle? 3 hours Which side i can join? Triple Entente or German Empire How much players register now? 25 players When starts the Saturday Night battles? 18:00 UTC (19:00 Uhr Berlin Time) What i need for Downloads to be one of the part? You see under the point "Requirements" Where i can register for this Tournament? Join a Regiment: click here For what i need Teamspeak 3? You need it for the Tactical movements and orders in game. Saturday 23. March starting the first Tournament battle. Requirements: 1.) The Basic - for new Players: Download 2.) Battlefield 1918 v3.1: Download 3.) Teamspeak 3 64bit: Download Bilder die noch Fehlen folgen später hier im Thread. Wichtig wird es sein englisch oder russisch sprechen zu können.
  5. SuperDC v2.3 mini-demo Intermediate mini version of the mod. He decided to share the progress. -new weapons -new vehicles -new effects -no France, EU, Serbia for now. (factions far from complete) -weapons for all sides -not finished -new sdc water system. -mod has a random level crash problem bbfplayer hope to can add Japan and Israel in future. If do you can help or want to test, or get in contact with the developer bbfplayer: click here Feedbacks also important. SuperDC v2.3 mini demo, contains the german Bundeswehr: Torrent or Download Making some changers in old levels. Autor: bbfplayer Source:
  6. Schade

    Soccer 2018 Mod Release!!!

    Today we want you the revised Japanese soccer 2018 mod for Battlefield 1942 imagine that 2019 appeared shortly before the new year on . Around 100 MB you little High School Simulator Fun Mod was developed by the Japanese hikonyan. Some mod teams would the key to talent lick a mod to get it into your team. Last year he told us with a release of pleased, also we could report with pictures and video. Now we have the successor for you exclusively. In Japan, the mod happened dur from popular, as we see positive on YouTube were allowed — so much so, that they fully have filled a common Battlefield 1942 - 64 player server with the soccer mod. Remarkably for a niche mod, as we see. Let's get to the activities that you can practice in the mod. Special feature is that you can move the head in and out of the tanks, to open and close with the tank hatches, it looks just great. This feature was reserved normally only modern games. With Battlefield Heroes , you could either in or out watching and that's it, the animation is not even nearly as implemented as in the soccer 2018 mod. You can go through the classrooms of the school, sit on the Chair, and play chess. Play on the piano or other instruments using, opts for mechanics in the game, on which otherwise has no other mod the mod. Of European players is this mod as a positive odd evaluated and implemented the school as very good. Unfortunately, the mod only in CONQUEST is playable, i.e. without computer AI opponents (single player/COOP). A map, where you can make new experiences in the school building and the sports field or simply just imaginative play you is available. Soccer 2018 Mod: Pictures and Movie you find: Source:
  7. Schade

    FHR: v0.18 Released

    Nach einer Newspause lässt der Entwickler "ziba128" wieder was von sich hören. Nach eigenen Angaben schreitete die Entwicklung der Mod zwar langsam, dennoch stetig vorran. Neue Pirsch Animationen wurden für euren Soldaten hinzugefügt. Die Panzer bekamen neue Zielvisiere. Highlight der Mod dürften die von "ziba128" neuen Einsteig Animationen zum Panzer und Flugzeug für euch sein. Das werdet ihr bei keiner zweiten Mod so ausgeprägt genießen können wie hier in der Forgotten Hope Revisited Mod. Desweiteren werden drei neue abwechslungsreiche Maps geliefert. Bei der einen Map streift ihr durch die Gebirgigen Wälder, bei der zweiten stapft ihr durch den Gebirgigen Schnee und bei der dritten, die dritte Map ist für alle Sonnen Anbeter, die spielt dann in der Wüste. Auf den meisten Maps ist es Möglich in einem APC Fahrzeug zu Spawnen. DIe Mod kann mit bis zu 127 Bots gespielt werden, welche euch Messern werden, mit Granaten beschmeissen und insgesamt aggressiver sind. An neuen Effekten und Sounds wurde auch nicht gespart. Wir können uns nun über ein FHR v0.18 komplett update der Mod freuen, welches ab sofort für euch zur Verfügung steht. Lasst euch die Mod nicht entgehen, ein Muss für jeden 2.Weltkrieg Shooter Fan! Zusammenfassung: Finally it's here - FHR v0.18 update! Almost 6 years have passed since the last FHR release. During this period expectations of some community members have turned into a forgotten hope. It seemed like the mod was dead. But the real situation was different. The work went on, slow but sure. New features have been added and many changes have been made. Here's what's new: Telescopic-like gun sights Vehicle entry animations New run animations New maps Carpathian Offensive-1944 Goryachiy Klyuch-1943 Sidi Bou Zid-1943 Co-op mode support for Seelow Heights-1945, Ramelle Neuville-1944 maps. AI impovement 127 bots support has been added to Singleplayer mode. AI is more aggressive now. Weapon handling and accuracy improved. Bots use grenades and knives against infantry, don't stuck on spawn point anymore. Mobile spawnpoints APCs received a spawnpoint on most of maps to make a gameplay more dynamic. New effects, sounds and HUD For all changes, please read: HERE! Game essentials as new or veteran player: 1.) As a new player got the Battlefield 1942 as basic game (fixed Link): Download 2.) Forgotten Hope 0.7 full Windows 7/8/10 support only one installer: Download 3.) Forgotten Hope Revisited v0.18: Download Author/Developer: ziba128 Source/ dev ziba128 contact:
  8. Schade

    Battlefield 1942 Mod News 2017

    There are more news for you, check: if do you like News, Mod Downloads, Events around of Battlefield 1942.
  9. After the Release at 10th October the Community have found some Bugs in the Battlegroup42 RC3 Mod. Since the time the Battlegroup42 devs fixed the errors as good as they can. Twenty days after the first Patch (Patch 1) is Released. Now the community collect more errors to make this RC3 update successful. You wanna be a part of the playing and testing community? Battlegroup42 42 RC3 + Patch 1: Download You want to support or just want to learn more about Battlegroup42 to know? Come to the Battlegroup42 wiki: here RC3 bug report no. 2 Small update on the reported bugs: The faulty projectile on the Bf110 G-2/R4 and Ju-87G has been fixed. Several floating objects on Montherme and Operation Shingle have been fixed. The almost unusable stationary Hotchkiss machine gun has been re-coded. On Snowy Park, the Germans now have a Flamethrower class as well. Ticket bleed on Operation Citadel has been fixed, it now requires 4 out of 6 CPs to be captured by the same team in order to start ticket bleed for the other team. The missing propeller spinner on the J2M2 has been added. The M3 Satan no longer damages itself while using the flamethrower. There were a few other bugfixes as well. Just a reminder on bug reports: Please be as precisely as possible, always name the exact name of the map, the game mode (like Conquest, Coop, Objective etc.), if you played online/on a LAN or offline. Same goes for vehicles, planes, ships, small firearms etc., please always include as much information as possible. We still have to take a look into a land mine related problem, which was reported to cause crashes, but my testing so far didn't show any kind of problems. Oh, and one other thing: Please make SURE to check all hashes of the files you downloaded, if even ONE of the files is damaged, the game/mod WILL cause problems and crashes that have nothing to do with the mod, but are solely the result of damaged files. Note on extremely low "splash" damage in RC3 I think that many of you that are testing RC3 right now, have noticed that hand grenades are almost useless, as well as bombs and other weapons that cause splash damage (damage caused by shards and splinters from the explosion). In my rework of the damage system, i coded the splash damage according to the direct damage (when a bullet hits infantry, for example), but forgot that the splash damage in Bf42 is somewhat strange. In fact, it has to be coded with much higher values than the direct damage. Example: The soldiers in BG42 have 30 hitpoints, which means that every DIRECT hit with a grenade, bullet etc. that causes more than 30 HP damage will kill you, except you are too far away (just like in real life). If you code splash damage the same way, you're in for a big surprise. The same values cause much less damage, so they have to be set much higher to be effective. In older builds of BG42, the splash damage was set too high for many weapons, causing ridiculous damage (remember destroying several vehicles at once with one tiny bomb ?). For RC3, i wanted to reduce this damage to more realistic values, but completely forgot about those values, which resulted in almost useless hand grenades, far too low splash damage for bombs etc. So it's definitely my fault, i screwed that up. But i'm already working on fixing those values, and they will be implemented in the first patch for RC3. I hope you can forgive me this stupid mistake RC3 bug report no. 3 The splash damage has been increased, hand grenades and other weapons with splash damage now cause more damage. The mobile M5 AT gun was fixed and can now be used again. The Russian M1939 AA gun has been fixed and can be destroyed, its gunner be killed. Several faulty spawns like stationary AT guns and machine guns being placed too low or floating in the air have been fixed. RC3 bug report no. 4 While checking/fixing the reported bugs, i found a serious code bug in one of the objects supplying ammo to infantry. It lacked one line of code, and one line was faulty. I'll check all objects with ammo/health supply depots to make sure they're ok. The Coop mode for 4005-willemsbrug was removed for the upcoming patch. It shouldn't have been in there in the first place, because it's still work in progress. My apologies First person view of the P-40 Kittyhawk/Tomahawk has been fixed as well, the red cross is now centered correctly. RC3 bug report no. 5 Found another serious AI bug in one of the new additions (Swordfish). Bug has been fixed. UPDATE: Swordfish spawn on Attacker class carriers fixed RC3 bug report no. 6 - fixed faulty rudder on Mosquito and Swordfish - improved Swordfish flight physics - reworked the suspension mesh on RAM Kangaroo - fixed the faulty plane spawns on Taiho carrier - fixed the no cockpit 1P view on some planes - reworked mantlet and gunbarrel for Jagdpanther - reworked soldier spawns in Coop mode on 4307-114_to_messina - fixed ticket bleed on 4504-royan_outskirts RC3 bug report no. 7 another small update on the ongoing bug hunt: - added missing crosshair to Swordfish rear gunner - lowered two sandbags on 4503-paderborn to allow proper aiming and firing of PaK 40 - removed the overheating of Oerlikon 20mm guns (similar guns don't have overheating at all) - changed the firing rate and ammo amount of 20mm guns of Bf 109 F-4 - removed the centerline "Motorkanone" from Bf 109 E-3 - replaced the FlaK 38 on the Hilfskreuzer with a FlaK C/30 - changed ammo amount of FlaK C/30 to 20 rounds per magazine Unlike mentioned earlier, the patch release will not be this week, i'd rather wait for more bug reports coming in to make sure that the most serious bugs are ironed out. Non-critical bugs like slightly floating trees or other statics can be adressed for the full release, so don't expect all of them for the patch. RC3 bug report no. 8 - fixed bombs on G4M Betty (no longer destroys itself) - removed faulty camouflage net on 4504-uelzen - fixed 1P view on KhT 130 tank - added missing glass on IL-4 fuselage and turret RC3 bug report no. 9 (after Patch 1) (7th november) - added missing winter texture for 2cm Flakvierling - added crosshairs to B-17 waist gunners - fixed 1P view of M11-39 turret - reworked Coop and pathmaps on 4104-adria_annexion - fixed position of stationary mgs on 4406-fox_green - created collision mesh for the tunnel on 4011-kalamas_line - reworked Coop and pathmaps on 4011-kalamas_line - reworked Coop soldier spawns on 4312-ortona note: Due to the amount of fixes, added meshes and textures, there won't be another patch for RC3. All the reworked content and bug fixes will be in the next full build. If do you (the community) find some more bugs, please let us to know? Yet the chance that the error will be corrected. The Bug Report is made by Sarge31FR on the offical Battlegroup42 Facebook Group.
  10. Schade

    Battlefield 1942 Mod News 2017

    Soon its February, the second month in the year. The Pixel-Fighter Community presents the first public Forgotten Hope Event in 2017 for you the community! Be one of the part, tell your friends or take a look inside oldschool gaming at best! Make the Saturday and the year 2017 together successfull for the community. Our Event calls.... New Maps made by the great -=PFC=- Kampfsau! Single Map Download: extract the maps in your FH level folder, for example: C://Program Files (x86)/EA GAMES/Battlefield 1942/Mods/FH/Archives/bf1942/levels 1.) As a new player got the Battlefield 1942 as basic game: Download 2.) Forgotten Hope 0.7 full Windows 7/8/10 support only one installer: Download Pimp up your good old FH 0.7 Mod with a new Interface Menu, bloody screen effect or Sound and Texture Pack for a more WW2 realism experience! 3.) Forgotten Hope 0.7 (optional) new Fan Interface FHC 3b2: Download 3.) BLOODY SCREEN + LOW HP: Download Installation: Battlefield 1942/Mods/FH/Archives/ (paste menu_001.rfa here) 3.) Forgotten Hope 0.7 - Famous Bratwurst ♫ + Texture Patch "22.Sep 2015": Download Additional Maps for the Mappack Events: 3a.) PFC Custom Maps: 3b.) Filefront Custom Maps: STALINGRAD EVENT Date: 04.02.2017 Start: 19gmt+1 New Maps what we play (made by -=PFC=- Kampfsau): Somewhere in Stalingrad Stalin Line 1941 Pitomink 6th army The Download for the maps will comming here soon after its public.... You are welcome to make the difference... Don't forget: Tell your friends, invite it at all! Source: &
  11. Schade

    Battlefield 1942 Mod News 2017

    Again a month has gone by already. The shortest month February of 2017 is already running. Today is a good day for you because you get an invite from the Community for the second Interstate 82 event in 2017. At the event the entertainment revolves around the lonely Valentine's Day heart of this world. But all the others are to be invited in. Long speech short. Let's go Saturday, the 11.02.2017 from 00 hours CET. And at the end is when you want it. All what established Battlefield 1942 players or new players which universe would like to learn the game and the mod need can be found at the end of the article to be here. Schon ist wieder ein Monat vergangen. Der kürzeste Monat Februar des neuen Jahres läuft bereits. Deshalb ist heute ein guter Tag euch im Namen der Community zum zweiten Interstate Event 2017 einzuladen. Bei dem event dreht sich alles um die Unterhaltung der einsamen Valentinstags Herzen dieser Welt. Aber auch alle anderen sind herzlich eingeladen dabei zu sein. Lange rede kurzer Sinn hier sind die Fakten... Los geht es Samstag, den 11.02.2017 ab 00 Uhr CET. Server Name: Server Address: Port: 14567 Und Ende ist wann ihr es wollt. Alles was etablierte Battlefield 1942 Spieler oder neue Spieler die das Spiel und das Mod Universum gerne kennenlernen würden brauchen findet ihr am Ende des Artikels um dabei zu sein. 1.) The Basic for new interested players: Download 2.) Interstate 82 Mod (for this people what have the basic): Download 3.) Interstate 82 Mappack: Download No broken hearts this valentines days! powered by GoodDayToDie Source
  12. Schade

    Battlefield 1942 Mod News 2017

    Welcome to another update on the upcoming 3.2 patch of Battlefield 1918, this time also with some pictures! First of all, we would like to thank for the valuable and encouraging feedback received after the anouncement to revive the mod development. As already noted, the focus of 3.2 will be on the balkan theatre as well as to enrich the Eastern front. For both settings, we want to share a few impressions. First, let's start with the desparate struggle of the litte Serbian Army to withstand the - seemingly - mighty millitary machine of the multi-etnic Austro-Hungarian empire. As this conflict was the initiation of the Great War, it deserves some spotlight: After the assasination of the Austrian-Hungarian Archduke Franz Ferdinand, the Austro-Hungarian (hereafter: KuK) attack against Serbia was believed to be a rather short and easy campaign. However, soon this turned out to be not the case. The first invasion in August 1914 was held back by the Serbian forces with the Battles around Cer and Drina, which was already a blamage for the proude KuK forces. Another attempt in November 1914 seemed to see greater success, and the Serbian troops had to withdraw towards the hinterland and evacuate the capital city of Belgrade. They set up a defence line in the area of the Kolubara River and once they realized how overstretched the KuK lines were, they launched a massive and surprising counter-attack which again pushed the enemy outside of Serbian territory; Belgrade was retaken. This was such a debacle for KuK forces that no enemy soldier would enter Serbia again for almost one year, while both KuK and Germans had to focus on the Russian advance in Galicia. In our map that deals with the Battle of Kolubara, Serbian forces set up improvised and rather weak defence positions - a small trench system and a few wooden structures - around a small farmer village at the Kolubara River. Backed up by light artillery from the hill on the other side of the river, they need to hold back KuK forces that assault these positions with strong forces from three directions. Our next map presentation deals with the Siege of Przemysl on the Eastern front. While this theatre in general was characterized by mobile warfare, this battle saw some elements of a static trench fight: The initial push of the Imperial Russian Army in the summer of 1914 was putting KuK under big pressure and they had to give up big deals of their province Galicia. In September, the KuK fortress city of Przemysl (in today's Poland) was surrounded by Russian troops. Fierce fighting took place in the following weeks and after huge losses, the Russians were just able to conquer the city in March 1915. However, after the German breakthrough at Gorlice-Tarnow and the subsequent Russian retreat from Galicia, the town became Austrian again in the summer of 1915. Our map shows a small and outdated fort which is part of the fortress system around the town of Przemysl. Russian forces need to overcome the KuK trench systems in order to conquer the fort - be ready for intense close-quarter combats! If do you want to meet in battlefield 1918, then you can download the current version. Until the release of 3.2, which will take a little time. Battlefield 1918 3.1 (3 Parts): Download oder Download We hope you enjoyed this news; stay tuned! Author: [BF1918] Cicero Source:
  13. Schade

    Battlefield 1942 Mod News 2017

    Wir sind schon bereits 4 Wochen im neuen Jahr angekommen, doch die positiven Nachrichten aus der Battlefield 1942 Welt reißen nicht ab. Die Weihnachtsfeiertage gingen zwar vor ein paar Wochen bereits zuende, jedoch arbeiteten fleißige, treue russische 1.Weltkrieg Offiziere und Generäle, dessen Resultat folgte schließlich eine Überarbeitung der alten XMas 2006 und 2008 Mods. Diese waren leider nicht mit der aktuellen Battlefield 1918 3.1 Version Kompatibel, was nun aber behoben sei. In unserer heutigen News testeten wir die fünf enthaltenen Maps, der XMas 2017 Mod und die Mod lief wie erwartet stabil, ohne abstürze. Unsere Systemeinstellung für diesem Test war Windows 7. Die XMas 2017 Mod sollte aber auch mit Windows 8 und Windows 10 problemlos funktionieren. Unsere russischen Freunde aus der (soziales Netzwerk wie Facebook) Community luden bereits zu einer Schneeballschlacht ein. Leider verpassten wir es, euch über den Termin des Schlittenrennens zum 14.Januar ab 18 Uhr zu informieren. Dennoch können wir uns über eine Kompatibele XMas 2017 Mod freuen, die zusammen mit dem besten 1.Weltkrieg Shooter Nummer Eins Battlefield 1918 v3.1 jede Menge Schneeball und Schlitten Spass zu der kalten Winterzeit bieten sollte. Wir stellen euch jeweils zwei Download Mirrors zur Verfügung: Battlefield 1918 3.1 (3 Parts): Download oder Download XMas 2017: Download oder Download Wer Lust auf TeamSpeak hat, kann uns auf den Server Folgen: TS 3 Viewer Hier ein paar Map Screenshots: Rambo Dondell Secret: In der mitte ist ein Schutthaufen, in der eine Schaufel steckt. Drückt (E) um diese position zu besetzen, danach könnt ihr mit den (Pfeiltasten Hoch-Runter) die Startrampe öffnen. Zum Ende unserer heutigen Battlefield 1918 XMas News sitzen wir auf unserem 2 Sitzer Schlitten und sehen Licht am Ende des Eis Tunnels. Source: +
  14. Schade

    Battlefield 1942 Mod News 2017

    It's rainy november rain and dark grey clouds outside the middle european windows, but now we have a fresh delivered sunlight news for modern warfare fans. After six month in development work progress SuperDC v2.10 to get a full update and we celebrate it. Already four weeks ago we present you the announcement to the SuperDC v2.10 update. Now it is so far. The new Version is Release and able to Download. And we think the Server is now switch to the new update. But for the moment we havent sighted. Keep the eyes open at your Gamespy Browser. Best time 3pm -8pm CET Berlin time. Discuss and contact: click here Information: -edited effects China -mig142 with napalm rockets -mi8 with napalm bomb -rg6 with Phosphorus grenade russia -SU34 -TU22M -Mig31 -Gaz3937 -9P139 usa -SR71 iraq, mei,isis,mec -new molotov -TO-55 -T55A -Boraq -zsu Command kit: -now 2 types for different size levels simple (with command center only) and heavy (+ radar tower and nuke bunker) - command centre has 2 types of uav: 1 with engine of slow plane and rocket weapon , 2 like satelite in bf2 has arti support(snakeys removed) - radar tower has 1 weapon for now- guided tomohawk - nuke bunker has 1 weapon-nuke launching uav. All objects in command kit spawm just once and can be destroyed. Squad Leader kits: -ladder removed -spawmpoint creator added SNIPER ELITE kits New type of kits. For some reason trying to add bomber support cases crash problem.So i have to remove it for now. Kit has for each team ladder, pistol, main rifle, grenade, arti support (from general kit), and ammo bag (for additional ammo). SuperDC v2.1 (requesting Desert Combat 0.7 to Play): Download t1/t2 kits have a protection against another team. Be a part of the European Forces you like: Have fun in the air as US or russian for example: In this kits you will find the special kits to do something crazy things, you have never seen before: This Gepard AA Gun get your enemy down from the air: Russian double support: A silent village, before the war is rollin on: The men with the mask: Smoke and effect view: Chinese troops on the move: View the new extra time burn effects: Alone Iraq tank in the town sighted, get your seats: Your MG comrade in the tank doing a great job: You need a ladder? Put it there you need to be a sniper or creat a MG Nest by kit: Turkmen troops smoke: Russian Airbase waiting for the order to start: This black one on the left is two times bigger than the both grey one on the right side: Guess what the map is in modern warfare style: Second chance to guess what the map is: Did you know what the name of the map is: Tune in the game and find it out: You can check it opening ini file in superdc folder. game.setCustomGameName SuperDC game.addModPath Mods/SuperDC/ only one sdc game.addModPath Mods/DesertCombat/ game.addModPath Mods/BF1942/ game.customGameFlushArchives 0 game.setCustomGameVersion 2.1 Some information about sides: -BRITISH SAS -CHECHEN REBELS -CHINA ARMY -EU FRANCE -EU GERMANY -ISIS -IRAQ ARMY -MEC ARMY -MEI -RUSSIAN ALFA TEAM -RUSSIAN SPETSNAZ -RUSSIAN VDV -SERBIAN ARMY (NOT ACTIVE IN VERSION 2.1 IT NEEDS MORE EDITE) -US MERCINARIES -USA ARMY -USA SEALS Let us to kick the enemy in the ass, for this aim the bots keep your neck free.;-) Source: