Development Blogs

Prototype Roadmap

Prototype Roadmap

Welcome to our first official development blog of 2018! The past eight months have been a crash course in improving our infrastructure, expanding our network, and generally improving our understanding of how best to build and maintain a successful development community.   Improved community systems, functions, and infrastructure.   We're excited to have ever improving development infrastructure. Since last year, we've spent considerable time expanding our development, c

Bluedrake42

Bluedrake42

June Roadmap

June Roadmap

Welcome to Iron Armada's first major update! In this article we'll cover what new features and changes have been added to the game, what has been released to the public, and what we are next looking to complete! Iron Armada is a completely original game, written from scratch in Java by our community developers. If you want to be more involved with project development, make sure you follow the development channels below!   If you wish to follow the project, try to stay active in our pri

Bluedrake42

Bluedrake42

Base Building & Forward Outposts

Base Building & Forward Outposts

In previous versions of both Project Reality & Project Reality: ArmA III... bases have been static, with fixed positions, and fixed assets. This means starting from the same bases, assaulting the same positions, with the same assets... every time. Boring. We intend to change this... by developing an entirely new asymmetrical, dynamic, and player driven form of base construction... that deeply impacts the entire enduring engagement of each missions, based on each team's early-game decisions.

Bluedrake42

Bluedrake42

February Roadmap

February Roadmap

Welcome to Iron Armada's first proper development blog! In this article we'll cover what we have already accomplished, what has been released to the public, and what we are next looking to complete! Iron Armada is a completely original game, written from scratch in Java by our community developers. If you want to be more involved with project development, make sure you follow the development channels below!   If you wish to follow the project, try to stay active in our primary developm

Bluedrake42

Bluedrake42

Prototype Roadmap

Prototype Roadmap

Welcome to Harsh Doorstop's first development update, showcasing what we've accomplished, and what we're next looking to complete. Our goal is to create an enjoyable, modifiable, multiplayer, team-work oriented platform for our community... developed affordably, and available for free. A strong reliance on third-party content makes this possible. Our core development team consists primarily of programmers and gameplay designers, orchestrating assets either purchased, developed in-house, or donat

Bluedrake42

Bluedrake42