Map Maker chooses themselves how many points per zone they want to have, for example, my incursion on hillside has 7 points.
Then game will pick randomly from all possible objectives for the current zone, random that fits within current zone’s Scoring Points, for example, typical layout could be in hillside case 2cap, 3 dest, or 5dest 1 cap etc.
!! If distance between currently picked objective and all other objectives in a list is (2000 or Less), game will exclude this point from being picked, so you could have capturable and destructible in the same building and only one of them will be active. EXCLUSION: if picked objective is capturable and close objective is capturable too, it won't be removed from the list.