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  4. Vehicle Sandbox

    i mean who could go wrong with a bit of penis?
  5. Battlegrounds

    Version 1.0.0


    A prototype multiplayer game made in Unity, using the "UnitZ - Battlegrounds" template.


  6. World War II Showcase

    Some other indie dev is making a game out of this idk if bluedrake is making a game out of it too but if they both are and he doesnt know about this he should cuz he probably is the first one who came up with it
  7. Warfare 1944 ► Version One Roadmap

    really early in development, but not a whole lot is out of the question
  8. Vehicle Sandbox

    personally im fine with a bit of penis if you know what im saying
  9. Warfare 1944 ► Version One Roadmap

    Will there be mortars in the future?
  10. World War II Showcase

    I was the 300 person to download the game! <3
  11. Welcome everyone to the Warfare 1944 April development blog! Drakeling Labs in 2018 Welcome to our first official development blog of 2018! Hopefully this will mark a regular increase of development blogs following into the year. The past eight months have been a crash course in improving our infrastructure, expanding our network, and generally improving our understanding of how best to build and maintain a successful development community. Improved community systems, functions, and infrastructure. We're excited to have ever improving development infrastructure. Since last year, we've spent considerable time expanding our development, community, and legal platforms. Now we're happy to have automated applications, improved development issue tracking, and expanded legal infrastructure. For those of you who have followed us for years, you'll know how important this is to us... and how much security, peace of mind, and time these improvements will save our development teams. If you wish to follow the project, try to stay active in our primary development channels. Introducing Warfare 1944 For our first major development blog of 2018, and after months of work, we're incredibly excited to reveal our Warfare 1944 project! Warfare 1944, being built on Unity, is the perfect project to round out our development résumé. Our community now has active projects in every major concurrently popular development platform, including Unity (Warfare 1844,) Unreal Engine 4 (Harsh Doorstop,) and Java/LibGDX (Iron Armada.) This gives us the golden opportunity to explore (and connect with) each respective development community we work in, finding new talent, ideas, and opportunities everywhere we go! Screenshots from our first multiplayer event in Warfare 1944. Version One, Roadmap As with all our projects, we like to keep our first playable humble and our long-term ambitions high. However this means that, as always, our first prototype will be simple... and will serve as a baseline build for us to modify into the full game we all want to play. Version one is currently planned to include: 12 Weapons Currently we plan on implementing the M1 Garand, Karabiner 98k, M1 Thompson, Maschinenpistole 40, Sturmgewehr 44, Browning Automatic Rifle, M1 Bazooka, Panzerfaust, Luger, M1911, Stielhandgranate, and MK2 hand grenade. 2 Maps Our first two maps will include a traditional "Normandy" beachhead style map, and a "Carrier Assault" style map using our newly developed aircraft carrier. Naval vessels will not be command-able in our first playable build, however we think our "Carrier Assault" map will give players an idea of what naval combat can look like in future builds. Advance & Secure Naturally our community is rooted in Project Reality, and we have no intention of releasing a tactical shooter without our beloved Advance & Secure gamemode. The first version of Warfare 1944 will include a simple version of this gamemode, that is balanced for infantry. All planned weapons for Warfare 1944, version one. Long-Term Roadmap The current feature list is still only scratching the surface of what we have planned for Warfare 1944. However more importantly, we build all our games to function like a platform... just as much as a game. So our long-term features plan to incorporate systems for user creation, workshop support, and beyond... just as much as we plan to incorporate new content and mechanics. Assets currently being rigged, animated, and developed into fully functional pawns. Plans for drive-able vehicles, command-able naval vessels, one hundred player servers, and more are all on our roadmap. We already have a significant amount of experience developing similar systems for our other games in the past (for instance Iron Armada's multi-crew ship system) so while difficult... we expect over time (and with the community's support) all these things (and more) will slowly make their way into our game. Beyond our currently published long-term roadmap, we plan to keep our more unique plans for the game discreet. Copying other games nowadays is easier than ever before! So we want to make sure the ideas we are most proud of, we keep confidential until release. However... for anyone interested in participating, make sure you file a beta tester application here. How To Participate Obviously the only limiting factor on how much we can create, is largely dependent on the help we receive from the community! If you are interested in helping with development... make sure you file an application in the following forum! Beyond this, if you are interested in being a part of the upcoming public beta... keep an eye on our official channels! Our public beta will be released through our website when finally available. So if you don't already have an account, make one as soon as possible! Otherwise... thank you so much everyone to your ongoing support, especially our monthly supporters who keep our community lights on. I hope many of you are proud of the work that we have done, and how far we've come from a simple server community. If you want to continue following our progress, and our story... make sure you follow these official development blogs by signing up for our direct notifications and you will always stay informed! Until then, I hope to see you on the battlefield! See you soon! - Everyone at Drakeling Labs
  12. World War II Showcase

    hey! how do the process of making a community game works ? is there a main location ( a drive or something) to send ? or do i just send in the comments?
  13. World War II Showcase
  14. World War II Showcase

    Hey, how can I sign up to help with the level design ?
  15. World War II Showcase

    Hi! How can I help with the programming? Amazing project! I'm excited!
  16. World War II Showcase

    Just saw your video if you need any concept designs I'm willing to help. Also, I'll try to get better at unreal engine mapping for this game. <3
  17. World War II Showcase

    I just watched your vid, and I'm so excited to make some maps! This game is going to be lit
  18. World War II Showcase

    I love the polygon graphics on this one, looks great.
  19. World War II Showcase

    Just signed up have to try this ww2 1944 game out.
  20. World War II Showcase

  21. World War II Showcase

    Version 1.0.0


    A massive asset package created by Synty Studios. This project is a full demonstration of all the assets, for everyone to see each model in detail.


  22. Vehicle Sandbox

    But he bets that you do...
  23. Vehicle Sandbox

    No i don't like penis
  24. Voxel Sandbox

    Great job
  25. Mechwarrior: Living Legends

    Is this still a thing? I tried to find the download link and... no joy.
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