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Everything posted by Bluedrake42

  1. Version 1.0.0


    A massive asset package created by Synty Studios. This project is a full demonstration of all the assets, for everyone to see each model in detail.


  2. If you signed the NDA correctly you should get an email =) let me know if you receive the link!
  3. Hey man =) I remember talking to you in Discord. Can you tell me what email you submitted your NDA under?
  4. I'm not seeing your name in the non-disclosure forms? Are you sure you signed properly?
  5. Hi, I'm not seeing your name in the non-disclosure signatures? Also you need to use your real name, not your forum name when signing.
  6. Hello, unfortunately this will have to be denied. You need to use your real name when signing the NDA document.
  7. haha lmao how long did it take you to find each other?
  8. That's an issue with video settings, currently there is additionally no way to set quality or otherwise. We'll get that setup with the next patch when we implement the options menu and video settings. I think that's actually a bug with our Steamworks integration, because if you restart the game it works normally. We'll push a hotfix and test that in the next patch. If you could get anymore specific information on why that happens, that would help us narrow it down immensely. That's weird... can you check that a little more? Like where it specifically does this? Might just be as something as simple as moving the sound effect generators. Currently the collision models for the "cliff rock" models/meshes are poor. It looks like the mesh developer simply didn't put effort into updating the collisions. Can you test this further and let me know if you ever clip below environment WITHOUT a "cliff rock" model underneath you? Otherwise it doesn't appear that you're clipping through the terrain itself, only the grass and tree environment... so it might just be a matter of us double checking that all the grass/trees are properly aligning with the terrain. I'll double check this for the next patch.
  9. Sorry Vector you have to be over 18 =/ Denied unfortunately <3 but we'll still get you in on the public stuff
  10. Hey Nate, if you haven't already please sign the non-disclosure agreement.
  11. AKA "I haven't found shit but I don't want other people to look" I understand
  12. ... you realize this is a game right, its not in the picture.
  13. Version 1.0.0


    A simple island paradise level, created by Anil Isbilir. An example of the large environments Unreal Engine 4 is able to support by default.


  14. Version 1.0.0


    A fun grapple hook creation by Kelint, reminiscent of Spiderman and World's Adrift! This project is not replicated, and is singleplayer only. However, the project is still fun and the source code is available through the Unreal Engine 4 marketplace. Drakeling Labs purchased a license and packaged a build for our users to enjoy!


  15. Version 1.0.0


    A voxel sandbox simulation written by CodeSpartan. This project includes procedural terrain and environments... showing the capability of the Unreal Engine when combined with voxel technology. The source code is available on the Unreal Engine 4 marketplace, for anyone to use in their own projects. Drakeling Labs owns a license to the source project, and is investigating the flexibility of its application. The system could potentially be used to power advanced destruction mechanics in first person shooters, or also power limited destruction mechanics for specific entities (such as houses, or walls.) This project has been packaged by Drakeling Labs, and provided for free to our users. Our hopes is that our users will experiment and create with this program, and provide feedback on their experience! This technology may eventually be applied to in-game map editors, which could allow players to create new content for games without needing any Unreal Engine experience.


  16. Version 1.0


    A vehicle sandbox created by EA3D. This vehicle system is an excellent example of what the Unreal Engine 4 open development community is capable of. The source code for this project is available to anyone who owns a license purchased through the Unreal Engine 4 marketplace. Drakeling Labs purchased a license to EA3D's work, and packaged a sandbox demonstration for our users to enjoy. This prototype is not networked or replicated, and we are currently researching how to properly adapt EA3D's work to a replicated multiplayer environment. However, the primary vehicle currently features fully simulated suspension, fully modeled interiors, animated doors, animated lights, functional weapons, and a basic destruction model. While we continue expanding this framework within our own projects, we hope you enjoy this basic sandbox showcasing the system's capabilities.


  17. Play a Game: Planned Battle on the offical IA server View the full article
  18. Join the community for a battle event on the official IA server Fri, 19 Jan 2018 19:00 UTC View the full article
  19. Important meeting: Hello everyone! Today we are having our tri-weekly development meeting, that is open to the public! We have these on Monday, Wednesday, and Friday each week at 4PM EST! Everyone is allowed to join, however only active developers are allowed to speak. However everyone else is still free to type in chat, and we will be taking questions (and feedback/suggestions) from the community! You can join here: Cheers! View the full article
  20. Hotfix Patch 3.3.0 We just released patch 3.3.0 which fixes a few critical bugs, and also does some backend work to help us with future development! If you want to know the specifics, make sure you check our commit log here![] The primary changelog highlights for this patch are: Fixed crash when respawning on non-existant core Rebuilt underlying systems to be more organized for future development Fixed issue with selected servers not highlighting properly For those of you who like to follow along with development, we also had our weekly review meeting on Discord today. You can view the meeting notes here. If you would like to keep up with community meetings, event tests, and our daily changelog... you can join our Discord server by visiting the link below! Links for our community portals: Cheers! ~ Bluedrake42 Drakeling LabsView the full article