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Bluedrake42

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Bluedrake42 last won the day on February 4

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About Bluedrake42

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  1. An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues. Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown. RCON Added padding for "status" command output text. Print map and game mode package names in addition to friendly/display names in "stat
  2. Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  3. An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. Deployables Implemented Med and Ammo Bags Implemented Rally Points Weapons M1Garand and Kar98 14 -> 6 clips Thompson and MP40 12 -> 5 ma
  4. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  5. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  6. Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  7. Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  8. An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency. Click here to view this development blog post on Steam.
  9. An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency. Click here to view this development blog post on Steam.
  10. An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issue
  11. An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issue
  12. A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout Click here to view this development blog post on Steam.
  13. A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout Click here to view this development blog post on Steam.
  14. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
  15. Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord[discord.gg]. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager Click here to view this development blog post on Steam.
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