Bluedrake42

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Bluedrake42 last won the day on November 22

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About Bluedrake42

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    Majestic Drakeling

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  1. Bluedrake42

    Flat Earth Society

    Applications ► https://drakelings.bluedrake42.com/index.php?/application/
  2. Bluedrake42

    Youtube's Future

    sup
  3. Bluedrake42

    Youtube's Future

    Didn't have enough time to completely flesh out all my thoughts and observations about Youtube in this one video, but I just wanted to at least make one video talking about how I feel about it. There has been a lot of misleading announcements from Youtube itself, and misinformation blurring the real situation... and I just wanted to voice the reality of what I see, versus what Youtube is trying to have people believe. I have more to say about this, but I guess that will have to wait for a future video.
  4. Bluedrake42

    Youtube's Future

  5. Welcome everyone to the Warfare 1944 April development blog! Drakeling Labs in 2018 Welcome to our first official development blog of 2018! Hopefully this will mark a regular increase of development blogs following into the year. The past eight months have been a crash course in improving our infrastructure, expanding our network, and generally improving our understanding of how best to build and maintain a successful development community. Improved community systems, functions, and infrastructure. We're excited to have ever improving development infrastructure. Since last year, we've spent considerable time expanding our development, community, and legal platforms. Now we're happy to have automated applications, improved development issue tracking, and expanded legal infrastructure. For those of you who have followed us for years, you'll know how important this is to us... and how much security, peace of mind, and time these improvements will save our development teams. If you wish to follow the project, try to stay active in our primary development channels. Introducing Warfare 1944 For our first major development blog of 2018, and after months of work, we're incredibly excited to reveal our Warfare 1944 project! Warfare 1944, being built on Unity, is the perfect project to round out our development résumé. Our community now has active projects in every major concurrently popular development platform, including Unity (Warfare 1844,) Unreal Engine 4 (Harsh Doorstop,) and Java/LibGDX (Iron Armada.) This gives us the golden opportunity to explore (and connect with) each respective development community we work in, finding new talent, ideas, and opportunities everywhere we go! Screenshots from our first multiplayer event in Warfare 1944. Version One, Roadmap As with all our projects, we like to keep our first playable humble and our long-term ambitions high. However this means that, as always, our first prototype will be simple... and will serve as a baseline build for us to modify into the full game we all want to play. Version one is currently planned to include: 12 Weapons Currently we plan on implementing the M1 Garand, Karabiner 98k, M1 Thompson, Maschinenpistole 40, Sturmgewehr 44, Browning Automatic Rifle, M1 Bazooka, Panzerfaust, Luger, M1911, Stielhandgranate, and MK2 hand grenade. 2 Maps Our first two maps will include a traditional "Normandy" beachhead style map, and a "Carrier Assault" style map using our newly developed aircraft carrier. Naval vessels will not be command-able in our first playable build, however we think our "Carrier Assault" map will give players an idea of what naval combat can look like in future builds. Advance & Secure Naturally our community is rooted in Project Reality, and we have no intention of releasing a tactical shooter without our beloved Advance & Secure gamemode. The first version of Warfare 1944 will include a simple version of this gamemode, that is balanced for infantry. All planned weapons for Warfare 1944, version one. Long-Term Roadmap The current feature list is still only scratching the surface of what we have planned for Warfare 1944. However more importantly, we build all our games to function like a platform... just as much as a game. So our long-term features plan to incorporate systems for user creation, workshop support, and beyond... just as much as we plan to incorporate new content and mechanics. Assets currently being rigged, animated, and developed into fully functional pawns. Plans for drive-able vehicles, command-able naval vessels, one hundred player servers, and more are all on our roadmap. We already have a significant amount of experience developing similar systems for our other games in the past (for instance Iron Armada's multi-crew ship system) so while difficult... we expect over time (and with the community's support) all these things (and more) will slowly make their way into our game. Beyond our currently published long-term roadmap, we plan to keep our more unique plans for the game discreet. Copying other games nowadays is easier than ever before! So we want to make sure the ideas we are most proud of, we keep confidential until release. However... for anyone interested in participating, make sure you file a beta tester application here. How To Participate Obviously the only limiting factor on how much we can create, is largely dependent on the help we receive from the community! If you are interested in helping with development... make sure you file an application in the following forum! Beyond this, if you are interested in being a part of the upcoming public beta... keep an eye on our official channels! Our public beta will be released through our website when finally available. So if you don't already have an account, make one as soon as possible! Otherwise... thank you so much everyone to your ongoing support, especially our monthly supporters who keep our community lights on. I hope many of you are proud of the work that we have done, and how far we've come from a simple server community. If you want to continue following our progress, and our story... make sure you follow these official development blogs by signing up for our direct notifications and you will always stay informed! Until then, I hope to see you on the battlefield! See you soon! - Everyone at Drakeling Labs
  6. Bluedrake42

    World War II Showcase

    Version 1.0.0

    672 downloads

    A massive asset package created by Synty Studios. This project is a full demonstration of all the assets, for everyone to see each model in detail.

    Free

  7. Bluedrake42

    Island Paradise

    AKA "I haven't found shit but I don't want other people to look" I understand
  8. Bluedrake42

    Island Paradise

    ... you realize this is a game right, its not in the picture.
  9. Bluedrake42

    Island Paradise

    Version 1.0.0

    189 downloads

    A simple island paradise level, created by Anil Isbilir. An example of the large environments Unreal Engine 4 is able to support by default.

    Free

  10. Bluedrake42

    Grapple Hook

    Version 1.0.0

    16 downloads

    A fun grapple hook creation by Kelint, reminiscent of Spiderman and World's Adrift! This project is not replicated, and is singleplayer only. However, the project is still fun and the source code is available through the Unreal Engine 4 marketplace. Drakeling Labs purchased a license and packaged a build for our users to enjoy!

    Free

  11. Bluedrake42

    Voxel Sandbox

    Version 1.0.0

    15 downloads

    A voxel sandbox simulation written by CodeSpartan. This project includes procedural terrain and environments... showing the capability of the Unreal Engine when combined with voxel technology. The source code is available on the Unreal Engine 4 marketplace, for anyone to use in their own projects. Drakeling Labs owns a license to the source project, and is investigating the flexibility of its application. The system could potentially be used to power advanced destruction mechanics in first person shooters, or also power limited destruction mechanics for specific entities (such as houses, or walls.) This project has been packaged by Drakeling Labs, and provided for free to our users. Our hopes is that our users will experiment and create with this program, and provide feedback on their experience! This technology may eventually be applied to in-game map editors, which could allow players to create new content for games without needing any Unreal Engine experience.

    Free

  12. Bluedrake42

    Vehicle Sandbox

    Version 1.0

    170 downloads

    A vehicle sandbox created by EA3D. This vehicle system is an excellent example of what the Unreal Engine 4 open development community is capable of. The source code for this project is available to anyone who owns a license purchased through the Unreal Engine 4 marketplace. Drakeling Labs purchased a license to EA3D's work, and packaged a sandbox demonstration for our users to enjoy. This prototype is not networked or replicated, and we are currently researching how to properly adapt EA3D's work to a replicated multiplayer environment. However, the primary vehicle currently features fully simulated suspension, fully modeled interiors, animated doors, animated lights, functional weapons, and a basic destruction model. While we continue expanding this framework within our own projects, we hope you enjoy this basic sandbox showcasing the system's capabilities.

    Free

  13. Bluedrake42

    Iron Armada ► Developer Planning Meeting

    until
    Official developer planning meeting for Iron Armada.
  14. Bluedrake42

    Operation: Cutting Viper (Squad v9.12)

    =DRK= official Squad server event. Where: Free Candy Van When: Sunday, November 12th